Erin rendered out a section of the water she made and I tried to comp it into the test background that Charlie designed :
Test one with the ocean playing in ones.
I colour-corrected the ocean layer to fit the purple colour of the background.
The water still looked too 3D so it was suggested we play the render in twos instead.
Test two with the ocean playing in twos.
Once the ocean was in twos we felt it was too jumpy and slow....Back to the drawing board.