Friday, 30 November 2012

Indoor scene continued

A test with an example of the finished environment, coloured characters with fire animation which was done by Kirsteen.

Thursday, 29 November 2012

Interior fireplace tests

Having never animated a fire before, this was a bit of an experiment, but hopefully it looks convicing enough and will fit within our style of boiling lines

Updated the light, moving around opacity layers, its much redder now, added a blue shadow to the characters themselves to test how they look

Tuesday, 27 November 2012

Water Deforming

Using deformers to test for creating more movement in the ocean, below are the tests that turned out the best. Render settings and ocean settings were kept basic otherwise it would take 8Hrs per test :(

Monday, 19 November 2012

Indoor Scene

So after the team decided to concentrate on the indoor scene before Christmas I decided to have a look at creating the Fire and the light of the fire in the room.

The environment (by kirsteen) was already really homely and has a warm feel to it and I really wanted to emphasise and exaggerate that element. I used a series of layers and masks to create the light and particles for the fire shape. I then set key frames for the opacity of certain layers to create the feel of the light flickering and moving.

It was felt that the fire needed to be more than a simple suggestion of fire, but an actual fire...I tried to create a simple fire in after effects using a few fire shapes and changing the opacity and blending the layers onto the above test. However it just didn't come together, so we decided that the best way to achieve the result we required was to animate it by hand.

Tuesday, 13 November 2012

So after the last test I decided the water layer had to go through a series of alterations to blend it more with the environment.

With a combination of Ps and After effects filters the ocean has a more stylized appearance

The light layers were a little too bright and distracting, however, this will be easily altered once the layers of the ocean are rendered out separately so that I can control their brightness in post production.

In this test I removed the light reflections in PS and placed them back on top of the layers post filter, but I feel the first test was the stronger of the two.

Thursday, 8 November 2012

Water and Bkground comp test

Erin rendered out a section of the water she made and I tried to comp it into the test background that Charlie  designed :

Test one with the ocean playing in ones.

I colour-corrected the ocean layer to fit the purple colour of the background.
The water still looked too 3D so it was suggested we play the render in twos instead.

Test two with the ocean playing in twos.

Once the ocean was in twos we felt it was too jumpy and slow....Back to the drawing board.

Wednesday, 7 November 2012

water Textures

This week i have been applying textures to the ocean to stylise and some originality and changing settings to view the texture.  The textures were created by Freya, below are a few examples.

Thursday, 1 November 2012

3D water i have been working on, i think the settings on this this water will be the ones we are using